MOATS Development Plan
Draft Version 2
April 4, 2004
1. Define the Purpose
a.
Why we’re
building it?
i. Needs
1. Faculty and those who support faculty need a
resource grounded in learning science & educational research to assist in
the selection of, design, and implementation of appropriate instructional
strategies to meet instructional problems or outcomes.
ii. Life area
1. Professional – related to work
iii. Common threads
1. Interest in understanding learning
a.
Finding ways
that technology can facilitate/enhance learning
b. Finding out more about how learning occurs
and what activities/strategies enhance learning
c.
Unexpected
outcomes when teaching and learning involve technology in the process
2. Interest in facilitating instructional
design
a.
Developing
ways in which technology can enhance the learning process
b. Developing processes by which strategies/activities
are able to be matched to sets of preferences, learning or instructional
c.
Capturing
information in an iterative process to add to an evaluation and revise
understandings
b. Who are we building it for?
i. Primary: Instructional designers, instructional
technologists,
ii. Secondary: faculty, educational researchers,
vendor partners (?), learning scientists, cognitive psychologists,
c.
Goal for MOATS
developers
i. To create an instrument with which an
instructor, or instructional support person, can enter an instructional problem
or goal and an array of solutions or processes to attain it will be returned.
The array should be displayed along a continuum based on the inputs concerning
the instructor’s goals, preferences, and/or key instructional variables such as
learner characteristics, subject matter content and learning task
characteristics, or other contextual variables such as course level, class
size, and teaching philosophy.
ii. The instructor or instructional support
person should be able to view and select a solution along the array if the
primary solution is not the most desirable.
iii. The selection based on the input pattern of
variables should be stored so that popular selections are immediately
available.
iv. New instructional design theories should be
easily entered into the system. (version 2 of MOATS?)
d. Mission/Vision statement :
i. To assist those in higher education charged
with the education of students to carry out that charge and to do so with the
best use of technology in the most pedagogically appropriate manner to create
active citizens.
e.
The backstory
i. While Wayne Brent was working on his Masters
in Educational Psychology (approximately 7 years ago), he envisioned a tool
that would assist faculty in creating courses. He also envisioned a tool that
would connect this informed a “course creator” to the technologies that built
the courses - a middleware program. His vision was that a faculty member (or
support staff aiding them) would use a tool to think through what technology
most suited the course need of that moment, then the faculty could make the
selection using that tool. The tool would work “behind the scene” to create the
necessary accounts in the proper technology for the faculty member and upload
the necessary student data for the appropriate course section(s). The faculty
would then be able to log in there, from the initial site where s/he had first
encountered the information regarding the instructional problem and what
technology would best meet the problem.
ii.
When I began working for Center for Computing
& Information Technology (CCIT), Wayne and I talked about this vision
he had. Instructional design and faculty development have been topics of great
interest to me (my first graduate work) and I began development on the concept
of what would be involved by developing a web-storyboard of “one” possibility
three years ago. Wayne and I then began to invite others from campus and other
institutions to view and interact with the concept site, to give feedback
and offer suggestions that they would like to see in further developments
of the tool. The web-storyboard came to be the holding place for the totality
of everything associated in the vision.
iii. The reality of developing MOATS called me to
think in a smaller more focused direction. My work in the last year in the Next
Generation Course Management System WorkGroup and via it, my introduction to
the Teaching and Learning Community of Practice (T&L COP) emphasized that
the greatest need in the larger community lay in the development of the
Teaching Tool, the wizard-like instrument that would return a suggestion when
an instructional problem or goal was entered.
f.
Identity
i. MOATS – Module Organizer and Teaching
Suggester – Moats are also the trench dug around a castle ostensibly to keep
invaders out. However, they also keep the castle-folk within the keep. We need
to be aware of the moats we dig, unintentional or not. They should at least be
useful and we should have bridges by which we can cross them, allowing the
community to pass within and without with ease.
2. Members
a.
What members
would like to, need to and be interested in knowing about each other, including
patterns of selections
i. Levels – Administrators,
Faculty/Instructional Developers, TA,
ii. Rights – Sharing files, Adding files,
Deleting files
b. Purpose – quickly find strategies to meet
goals
i. Members – Find other strategies via other
members, via my own history
c.
Allow for
customizing services, events, resources and other aspects of the community to
meet specific needs and interests
i. Add to a strategy – notes from the iterative
process
ii. Add a new strategy – regarding a theory
already in system
iii. Add a new theory – within a branch already
in system
3. Roles
a.
Application
Management
b. Account Management
c.
Theory
Management
d. Instructional Strategies Management
e.
Empowering the
membership – List/Discussion/COP
f.
Supporting
managers
4. FAQ’s or Helpbook
a.
Flash Movie
for Initial Instructions
b. Help File
i. Problems
ii. Usage
iii. Adding to System
c.
Prototype and
Usability Testing Data Gathering
5. Events – dates to be completed
a.
Design
b. Evaluate
c.
Develop
d. Prototype
e.
Test
f.
Develop
g.
Test
h.
Document
i.
Create
Training Materials
j.
Evaluate