Community of Practice
Learner-Centered Principles/Practices Guide
http://www.educause.edu/nlii/keythemes/lcp/
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LCP |
Descriptor |
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Learner-Centered
Principle |
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Active |
Active
learning involves real world problems through which learners practice and
receive reinforcement for their efforts by peers and experts. Images,
language, and scenarios should look and feel real and utilize processes in
which learners interact. |
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Community members
address real world problems that are organized as cases requiring higher
order thinking |
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Community members
debate, research, inquire, solve problems |
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Discussions are
learner member focused |
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Community members
generate products for their own and others’ use |
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Peers provide
positive critical analysis and feedback |
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Learner-generated
products are used in real world settings (field-testing, prototyping) |
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Social |
Learning that is social requires feedback and
interaction between community members and feedback may be situated in the
technology as well. |
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Community members
engage in mentoring, collaborative learning, cooperative learning, and base
their behavior on a shared model of social capital |
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Community offers
both structured and informal recognition of individual contribution, and provides
for encouragement of less active members. |
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Where appropriate,
automated responses can be provided to member queries (FAQ’s etc.) |
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Facilitators and
moderators participate in discussions, chats and provide structure where
appropriate |
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Individual
community members have private one-on-one interactions, groups have private
group interactions |
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Contextual |
Learning that is contextual requires a learning-centric
design as opposed to content-centric design. An environment structured to
support deeper learning requires that the learning design take into
consideration the learner’s context of practice, ways of learning, as well as
experience in the world. What is learned or understood in one context may not
be readily transferable to another; which holds implications for how learning
resources and objects look, act, and operate, for example. |
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Community members
make and have choices about content and resources |
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Models, examples,
schemas, concept maps, conceptual frameworks and taxonomies are provided to
provide context for the content |
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Content is seldom
stand-alone, but is generally packaged and wrapped around by one or more
learning experiences/activities. |
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Readings, video,
news media, artifacts, guest speakers come from real world |
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Prerequisite
knowledge or skills are identified |
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Engaged |
For
learning to be engaging, it must be individualized to consider the learner’s
preferences and styles in order to motivate and challenge. Individualized
learning provides the learner multiple learning paths, multiple
representations of content, multiple strategies, and multiple options for
engagement and motivation to meet one objective. An engaging community is active, dynamic, fresh. |
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Community members
are given a wide range of choices for their role and activities within the
community. |
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The community has explicit
goals, objectives, norms and standards |
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Community resources
are continually being refreshed, providing something new to look at, review,
or engage with. |
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Periodic
synchronous community events provide an opportunity to drive participation,
by giving people a reason to come together. |
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Auditory, visual,
graphic, and text are used to convey information |
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Ownership |
For community members to have ownership over their
community and their learning they must have independence and a degree of self-determination
that permits them to explore and evaluate community domain, purpose and
activities, as well as opportunities for independent thinking and reflection
situated in the community. |
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Community members
can keep their own private developmental logs and journals, self-critiques
and personal development plans, as
well create and maintain shared community logs/journals |
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Community work is ultimately
placed in public places for review |
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Community calendar provides
clear timelines/schedules for activities, projects and other opportunities to
participate |
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Community members
identify and prioritize community topics, problems, cases and activities |
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Community members
use and create learning objects to illustrate, demonstrate, simulate |
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Design |
Community goals and
outcomes, assessment, usability, diverse materials and formats, environments
and practices, feedback and interaction, varied and open problems |
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Site organization
illustrates scope and sequence of the community |
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Navigation system
represents community activities (communication, content, structure) |
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Community member
makes choices about how they enter, view, organize and interact with the
community |
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Interface
identifies user location in site |
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Site provides multiple
supports and options for community member/learners |
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Menu and icons mean
what they represent |
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System provides
prompts to user errors |
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Threaded
discussions and e-mail are used to communicate for specific purposes |
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Content offered in
different formats: video, audio, texts, or graphic |
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Site design is
organized as a learning environment |
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ADA compliant
design |
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Community Learning Activities |
Higher order
thinking, discovery and experiential assignments; group and real world
projects, formative and self-assessment |
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Thinking & Reflection |
Deeper learning requires higher order thinking that
involves not just remembering and recalling information but analyzing and
evaluating as the learner solves problems. |
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Activities require
comparing and contrasting, evaluating, or synthesizing |
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Problems require
data collection and evaluation of quality and usefulness of data |
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Structures and
frameworks are provided to facilitate community members’ individual and joint
tracking and understanding of patterns, underlying causes, relationships, and
emerging themes. |
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Activities |
When projects are organized around discovery and experience
in a field setting, learning becomes more apprentice-like
as learners assume postures, roles, behaviors, and ways of thinking that are
characteristic of a practice in which feedback is continual and comes from
peers at the same level of development as well as experts. |
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Learners engage in
simulation, virtual field trips, role playing |
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Community members
have pportunities for peer coaching, mentoring |
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Learners present
work publicly, teach others, give peer feedback/support |
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Opportunities for
informal/organic activities are supported as well as more formal/structured
activities. |
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One key community
learning activity is the construction of narrative – stories, scenarios, use
cases about practice and bridging research and practice. |
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Projects |
Case studies that are situated in real world scenarios and
events provide a focus for group-generated products through which community
members reflect on their own thinking as well as learn from the thinking of
others. |
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Community members
can work on individual and group projects |
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Community members
collaborate, cooperate |
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Learners have an
opportunity to construct products within the community, and share products
and resources from outside the community |
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Products may be
used outside of the community |
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Assessment |
Assessment is a critical activity. Formative assessment is
a continuum integrated throughout the community and individual learning
experience, as the individual community member considers where they are in
their development process and what they have achieved, and as the community
as a whole considers where it is in its own development process and what it
has achieved. |
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The community will
construct its own rubrics for evaluating progress and achievement of purpose
and goals, and will review these on a periodic basis. |
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The sponsor will construct, in consultation with the
community, rubrics for evaluating achievement of purpose and goals, and will
review these on a periodic basis. |
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Facilitation & Moderation
Practices |
Facilitators will
work with sponsor to design structured learning experiences for community
members that build on prior knowledge, research in cognitive and learning
science, and institutional contexts. Experiences must build on the diverse
ways and knowing and learning of the learners while providing them choices
and independence in a collaboration and interactive learning environment. |
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Some discussions may
be facilitator/moderator-supported, and objective-driven, others may be more
informal and unmoderated. |
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Timelines,
deadlines, calendar support learning provide a map for the structured
learning experiences. |
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Discussions engage,
extend dialogue |
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Chats engage
learners in purposeful interaction |
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Facilitators have a
role to harvest knowledge or solicit others to play that role. |
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Facilitators and
moderators are learners too. |